MICROSOFT BACKTRACKS ON XBONE DRM

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MICROSOFT BACKTRACKS ON XBONE DRM

#1

Post by е и ժ е я » Thu Jun 20, 2013 10:23 am

http://www.whathifi.com/news/microsoft- ... ays-online

Doesn't make me like them more, but now I hate them less.
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#2

Post by Wicked Witch of the Crest » Thu Jun 20, 2013 10:36 am

...That actually means you like them more. Just saying.

Anyway, that's good they took that off. Now they gotta get rid of the always-on Kinect, cause it's creepy as hell(even if it's not automatically risk/fear with lack of required DRM)
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#3

Post by I REALLY HATE POKEMON! » Thu Jun 20, 2013 10:37 am

I hate them more, actually. Sure, they took care of a few issues but left others. Now there's new ones; they took away the ability to share digital content with ten people, sort of like what Sony is doing with PS3.

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#4

Post by е и ժ е я » Thu Jun 20, 2013 10:44 am

Chaos Deviot wrote:...That actually means you like them more. Just saying.

Anyway, that's good they took that off. Now they gotta get rid of the always-on Kinect, cause it's creepy as hell(even if it's not automatically risk/fear with lack of required DRM)
No, like implies that I actually can have positive thoughts about the company. Hating them less just means it is less urgent to me that the company be blown up.
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#5

Post by Wicked Witch of the Crest » Thu Jun 20, 2013 10:48 am

Tunnel Snakes RULE! wrote:No, like implies that I actually can have positive thoughts about the company. Hating them less just means it is less urgent to me that the company be blown up.
Eh, different definitions then. I see the whole like/dislike thing in Black and White myself. If you dislike something less, that means you like it more. I however don't think it means you fully find them positive, just the scale has slided.

Anyway, I lost your earlier username on AIM. Could you PM me your current one?
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#6

Post by е и ժ е я » Thu Jun 20, 2013 12:18 pm

I believe in neutrality and passivity without emotion. It's generally my default for most things. I can, from there, be excited to positive or negative feelings. It is generally just a practical use of the language wherein you are not confusing a positive term with what is still a negative position. This is sort of like how, if I fall out of a tree, when I hit the ground and cease falling I have not started to fly. I am simply falling less.
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#7

Post by VG_Addict » Thu Jun 20, 2013 12:36 pm

http://www.cinemablend.com/games/Cliffy ... 56882.html

Can anyone explain to me why used games will/won't kill retail?

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#8

Post by I REALLY HATE POKEMON! » Thu Jun 20, 2013 1:13 pm

^ Because somebody needs to buy them for them to be available used.

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#9

Post by е и ժ е я » Thu Jun 20, 2013 2:17 pm

VG_Addict wrote:http://www.cinemablend.com/games/Cliffy ... 56882.html

Can anyone explain to me why used games will/won't kill retail?
Market demand for titles ensures that popular games will sell well before they are sold used, however some companies of late have been spending above and beyond any reasonable target intake. I think a good example of this is perhaps Lost Planet 2, which I've heard required something nonsensical like 3 million sales to break even. The game was a success in terms of franchise popularity overall, but it failed to turn profit.

In reality, there is no need for games to actually have such stellar and unrealistic budgets with little in the way of returning effort, and games developers should actually be planning deep into the future when they invest in assets such as textures and models, with the aim being a wealth of re-usability. Too many of them are run living off the income they make project-to-project, largely due to the nature of the publisher-developer relationship. The used games market is therefore a necessary challenge which will inevitably cause a restructuring in how developers create and use assets, similar to how major Hollywood studios originally learned to retain sets, props and costumes for future use.

Essentially, they're aiming too low when they build assets. They need to focus on above-market-fidelity technology and scalable. generically-reusable assets.
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#10

Post by smol Kat » Thu Jun 20, 2013 4:14 pm

I'm conflicted about this. On one hand, it's great that they say they're doing this...but on the other, it smells like chik-fil-hate part deux.

It's not directly relevant to my life, though, as I never really had plans to get an xbone.

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#11

Post by Jesus » Thu Jun 20, 2013 9:09 pm

Microsoft still seems sketchy to me. Even if they are taking back what they said, it showed their true intentions. I still feel like the damage is done in a way. Still, I'd rather pay 400 dollars for a PS4 than 500 for ab Xbox One. Also, Sony may be requiring payments to play multiplayer, but it comes bundled with lots of other goodies as well. It's basically Playstation Plus with the ability to have multiplayer. Something that I think Microsoft still lacks. I want to know what their reasoning was for us to be required to use Gold to access Netflix and Hulu Plus when i already ****ing pay a monthly fee to use that too.

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#12

Post by Shane » Thu Jun 20, 2013 11:26 pm

I see that the sharing feature, which seemed to be potentially one of the best ideas on the system originally (albeit clearly something they were going to have to restrict in some way), turned out to be largely a dud. I fully support 60 minute demos, having bought dozens or perhaps hundreds of games on that basis, but I don't get why not offer it to the public in general.
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#13

Post by I REALLY HATE POKEMON! » Fri Jun 21, 2013 12:00 am

^ Yes, Hour Trials should be available to everyone, not just some. I actually hated The Walking Dead demo, it just dropped me off in some backyard, knowing nothing, and the gameplay felt bad so I turned it off after a minute. If I had started from the beginning, that would have been a different story...However, you can probably rush through Episode 1 in an hour, so I don't know if it would work for every game. But maybe that would make developers up the ante on length (though hopefully not artificially).

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#14

Post by LOOT » Fri Jun 21, 2013 12:10 am

Shane wrote:I see that the sharing feature, which seemed to be potentially one of the best ideas on the system originally (albeit clearly something they were going to have to restrict in some way), turned out to be largely a dud. I fully support 60 minute demos, having bought dozens or perhaps hundreds of games on that basis, but I don't get why not offer it to the public in general.
Timed demos are already being offered and they suck horribly. I tried a demo of Bioshock Infinite on PS3 with PSPlus, and an hour is absolutely abysmal in terms of judging the game (Fortunately it was also the day I got my PC parts). Also it requires you to download the entire goddamn game. It's nice if you plan on buying the game digitally but otherwise? Waste of bandwidth, time, and potentially a ruined sale.

- - - Updated - - -

DP: I should elaborate: The demo time goes on even if you're not playing. If there's any interruptions then you're screwed massively. Also you know what made me hooked on Baten Kaitos? Not the opening hour, oh no, I played the game in a demo booth, and THAT'S what hooked me. It's what I'm working for, the power that I could potentially have if I work towards it.

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#15

Post by X-3 » Fri Jun 21, 2013 4:24 pm


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#16

Post by Card » Fri Jun 21, 2013 5:02 pm

Backpeddling is not a time machine. Though it is a good move they've already screwed the pooch, and made the One's launch rocky at start.

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#17

Post by Booyakasha » Sat Jun 22, 2013 3:28 pm

So, regardless of whatever bullsh*t MS may or may not have backtracked on, I've only just learned XBOne is goin to be HD-only.

Deal=broken.

Like, I acknowledge I'll want to upgrade to an HDTV if my current model poops out on me, and maybe I revisit the XBOne if that happens---meantime I'm not ditchin a perfectly good SDTV just to do it.
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#18

Post by Jesus » Sat Jun 22, 2013 7:26 pm

^Well that's just nitpicking. Most of the population's switched over to at least some form of HDTV. I think the last time I had a standard tube was 6-8 years ago. And that model was being pushed out anyway. I can't really play an xbox360 or PS3 on a standard tv knowing a good portion of the picture would get cut off. HDTV's are pretty cost friendly nowadays too. Less electricity used as well. Win-win all around.

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#19

Post by Booyakasha » Sat Jun 22, 2013 9:04 pm

Uhhh, no, it isn't nitpicking, fool. I literally can't use an XBOne in my current setup, inasmuch as I don't have an HDTV, and, alone of the next-gen consoles, the XBOne won't work on an SDTV. 'Not wanting to spend an extra $500 or so for a new TV on top of the cost of a new console' is a legitimate concern.
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#20

Post by X-3 » Sat Jun 22, 2013 9:07 pm

Is the PS4 going to be SDTV-compatible?

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